I really think AR is a tool that bridges the old and the new. And some classic board games and puzzles are still really fun, but they shouldn't be discounted because they were created before the digital age. I think adding new components to established games could breathe new life into them. People wrote Tetris off as an old school game until they developed a competitive mode. People laughed at the concept of Wizard Chess in Harry Potter when the pieces attacked each other, and everyone loved the idea of their Pokemon and Yu-gi-oh cards coming to life and now with AR this is all possible. It just surprises me that companies with successful IP's haven't made these features accessible to the mass casual gaming market, especially after the monumental success of Pokemon GO.

What it does

The camera searches for the allocated image, that being of a correctly completed rubik's cube side. Once it recognises the target image, the animation is triggered and the League of Legends character pops up and attacks.

How I built it

There's Windows friendly software call Obsidian, which allows you to fish out the various animations from League of Legends once you download it, I then imported the models and animations into Blender or Maya, scale the animations and check the imported textures, import the reworks into SparkAR Studio, apply the animation controller (for a final working version probably turn off loop animation) and set the target image tracker to a captured photo of the rubik's cube's completed sides.

(Disclaimer: The image Tracking tends to work best with iPhones, and the test links and videos are in order they're posted. 1st link being for the yellow side which is Volibear, 2nd link being for the red side which is Garen and the 3rd link being for the blue side which is Ashe).

Challenges I ran into

I'm still yet to find animation software that imports 3D animations with the textures and materials, the champion textures and materials have a lot more parts so finding what goes where can be a bit of a mission sometimes. Also turns out image tracking works best for iPhones.

Accomplishments that I'm proud of

Learning about AR and building a filter portfolio with 25 million impressions, when I have an arts degree, not one in engineering or computer sciences.

What I learned

That I enjoy interactive, physically engaging games, that just sitting at a PC clicking a mouse isn't too enjoyable for me. Hopefully I find a market of people out there that think differently in what types of play and entertainment there is out there.

What's next for League of Legends AR Puzzle game

I developed a fully fledged demo for mobile in Unity with 2D puzzles, a life counter, timer, marketing plan and rules which I sent to Riot Forge, Riot Gaming's Indie publishing branch but never received a response, I'd love to get their attention so that Augmented Reality Puzzle Games could maybe become a game category moving forward. If I continue with the concept of a Rubik's cube, maybe it'll be cool to get to a point where different pattens play different animations as well, like if you make an X pattern it heals you or certain colour combinations do more damage, that way it becomes a memory game as well, so that just memorising the algorithm to solve one side of the rubik's cube won't guarantee a win. I'm honestly just experimenting with games I would like to see in the market with the hopes of gaining the attention of either Riot or Wizards of the coast.

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