Inspiration

This game was built for the event Ludam Dare 52 with the Theme: Harvest. We built this in 72hrs.

What it does

You crash land on a planet only to stumble upon an abandoned station. Use any means for survival.

How I built it

We built on Unity game engine. 3D art was done using 3d studio max, and blender. Used photoshop for texturing.

Challenges I ran into

Challenges I noticed was solidifying the game idea and game play mechanics

Accomplishments that I'm proud of

I was taking over lead artist to help build most of the props and environment arts in the scene.

What I learned

I have learned that creating ergonomic structures of the walls allow for smoother locomotive in the gameplay.

What's next for LD52 (Harvest 31)

Move on the the next Ludam Dare contest

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