Inspiration
This game was built for the event Ludam Dare 52 with the Theme: Harvest. We built this in 72hrs.
What it does
You crash land on a planet only to stumble upon an abandoned station. Use any means for survival.
How I built it
We built on Unity game engine. 3D art was done using 3d studio max, and blender. Used photoshop for texturing.
Challenges I ran into
Challenges I noticed was solidifying the game idea and game play mechanics
Accomplishments that I'm proud of
I was taking over lead artist to help build most of the props and environment arts in the scene.
What I learned
I have learned that creating ergonomic structures of the walls allow for smoother locomotive in the gameplay.
What's next for LD52 (Harvest 31)
Move on the the next Ludam Dare contest