Inspiration

Hearing other people's ideas about games, and the simple one click to to fix inspired me to do this.

What it does

There has been an uprise in customers in the building, and the player need to make sure that the customers don’t leave. But a problem has appeared, there are cracks appearing all across the building. The player will use a variety tools to fix each crack. Each tool has its unique abilities, from the ability to remove a single crack to the ability of removing all the cracks on the building.However, if a crack is left unfixed things are going to go downhill. Bricks will start falling from the building, and hitting the player’s precious customers. And If a customer get hit 5 times, the player will lose a valued customer. But if the player removes 5 cracks the player will get rewarded with money base on the customer’s satisfaction.

How I built it

I used Sprite Kit to enable physics, to give me a response when a contact began. Also a special algorithm to generate random cracks all across the building.

Challenges I ran into

Some challenges I ran into were that, I trouble with physics in SprikeKit. Each time an error occurred, I had to make special code for that problem.

Accomplishments that I'm proud of

The art I have implemented in my game.

What I learned

A lot about swift and the sprikeKit engine.

What's next for Lazy Contractors

New buildings, tools, and new game mode (coming soon)

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