Games like Minecraft and rogue-like games were our main inspiration for using Simplex Noise in the making of a game.

What it does

Our project is a game in which the player has to keep their mouse over grey pixels while avoiding a colorful pattern generated by OpenSimplex Noise.

How we built it

We built this game with JavaFX.

Challenges we ran into

Our main challenge was using a 2D Java game engine. Learning a new game engine within the time constraints proved to be too ambitious, so we decided to use JavaFX instead.

Accomplishments that we're proud of

We're most proud of learning about and utilizing OpenSimplex Noise within the time constraints, being able to adapt to the challenges we faced, and our brainstorming abilities.

What we learned

We learned how to use OpenSimplex Noise in the making of a 2D game.

What's next for Lava Lamp Game

Next steps would most likely include the use of a game engine and using Simplex Noise for world generation.

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