team

Aron Gibson, Will Bevins, Michael Rawlings, Andrew Porter

What it does

its a pvp game

How I built it

using unity

Challenges I ran into

what wasn't a problem?

Accomplishments that I'm proud of

coding the movement designing the level coding the ball physics

What I learned

how to use unity with greater proficiency

What's next for lava ball

double platinum game of the year indefinite sequels

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