team
Aron Gibson, Will Bevins, Michael Rawlings, Andrew Porter
What it does
its a pvp game
How I built it
using unity
Challenges I ran into
what wasn't a problem?
Accomplishments that I'm proud of
coding the movement designing the level coding the ball physics
What I learned
how to use unity with greater proficiency
What's next for lava ball
double platinum game of the year indefinite sequels
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