Last Standing! is a fast-paced, multiplayer competitive game developed in Meta Horizon Worlds using the desktop editor. Built in a short time as an early prototype, this first version already delivers a surprisingly strong gameplay experience—bringing players together for quick, competitive fun.
The game begins in a shared lobby where players wait for the round to start. Once the match begins, participants rush to claim one of several building stations—only one player per station is allowed. If multiple players remain on the same station after the countdown ends, they’re disqualified and returned to the lobby.
Inspiration
The core gameplay is inspired by the physics-driven chaos of the childhood block-stacking competitions. We aimed to mix nostalgic simplicity with multiplayer energy, creating a lighthearted yet strategic game where every second matters.
How We Built It
Using Meta’s desktop editor, we quickly prototyped the world layout, player flow, and core block-stacking mechanics. Scripting and physics systems handle how blocks are placed, fall, and contribute to the final score. The visuals and audio were kept simple but fun to support fast iteration and early testing.
Challenges
Multiplayer synchronization was a key challenge—especially ensuring fair station claiming and avoiding stacking exploits. Differences in physics behavior between players' clients also required careful scripting and multiple playtests to smooth things out.
Accomplishments
Despite the short development time, we’re proud that this first version already delivers a clear, intuitive game loop and generates real excitement in multiplayer sessions. Players pick it up instantly and have a great time, which confirms we're on the right path.
Next Steps
We're working on making tower-building more intuitive and responsive, along with introducing new ways to destroy opponents' towers—such as additional throwable object types. Visual customization, scoreboards, and a leveling system are also in development to enhance replayability.
Important information
We noticed that the update date on the Horizon website changes even though we haven’t published any new versions of the world. The current version of the game reflects the work completed by the May 9 project submission deadline. The update date may not match this because we are still actively working on this world in the editor, but without publishing any updates. (The "Updated" field changes whenever edits are made in the editor — even if those changes aren’t published.)
Built With
- desktop
- horizon/camera
- horizon/ui
- horizon/unity-asset-bundles
- mobile
- vr


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