Inspiration

Last Stand: AI was inspired by Rumble Royale, a Discord bot with over 1 million users, generating over $200,000 in annual revenue for its free-to-play game. I have always been interested in the concept of battle royales, so I wanted to share my love of the genre to gamers and Web3 natives in a new, but familiar way. Last Stand: AI takes from popular genres, like medieval warfare, galactic battle, mid-western themes and more to generate unique battles based on the users' preferences.

What it does

Last Stand: AI provides seamless onboarding to users, creating an account with just a warrior name, which they can later claim via the X or Discord plug-in. At it's heart, the app is a way to host exciting give-aways; rather than spinning a wheel, hosts can set a number of participants that are tracked by their numbers in AI Battles to select one definitive victor at the end of combat. As an alternative, players can enter the brawl themselves in Player Battles, where they can track their progress and earn additional rewards for their participation.

How we built it

Last Stand: AI was built entirely within the Bolt.New app, without any code edits whatsoever. The initial prompt was formatted by Perplexity to better define the game logic, and I often used the Bolt chat feature to consult the AI before making any changes.

Challenges we ran into

Thanks to the Bolt channel's YouTube videos, I was able to approach development with Bolt.New in mind. Actually, before I watched the videos, I often ran into errors, wasted tokens and instructed Bolt in unclear ways. That being said, I only needed to consume about four hours of content to reliably move forward with my build. Compared to other vibe coding apps, Bolt is the best! I don't think I'll ever stop using Bolt.

Accomplishments that we're proud of

I'm 34 years old, and lost my job as a project lead in Web3 as the market took a turn for the worse heading into 2024. I returned to a career in education, and just didn't have the same amount of time available to commit myself to learning the apps on the cutting edge of Web3. Now, I feel like there's hope again to build something I truly love in my spare time. This is an exciting time for me, as I don't feel that I just have a working app, I have the knowledge and experience to take it further.

What we learned

The most important thing that I learned from this hackathon was how to troubleshoot with AI. I didn't know that I could scroll through the code base and ask for explanations until I saw it in the introductory video. I didn't know that I could save on tokens by changing the diff settings to focus only on what was necessary. Last but not least, I didn't know what kind of thought should go into the initial prompt for a build. It's safe to say, I learned a lot!

What's next for Last Stand: AI

I'm going to work with partner projects in Web3 to provide custom battle experiences. I'll also add wallet verification, so that players can enter battles if they meet the entry requirements. As partners are integrated into the project, I'll be able to do more give-aways as well, which I'm sure my online communities will be excited about. But, actually, this is the first step in building a brand based on battle royales. By nature, I'm a creative writer, inspired by books like Battle Royale and Hunger Games, as well as TV shows like Squid Games and the 8 Game. Ultimately, I want to bring my first battle royale story to the blockchain, where players and literary fans gain access to chapters released on a weekly basis. Project supporters will receive NFTs unique to each character, where they can watch the story unfold and root for both the character and themselves to win the grand prize. This is just the beginning!

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