Inspiration
Uh I guess space in general
What it does
Shooting? game where you just shoot enemies and survive as long as possible and beat your high score
How we built it
Godot engine, Gdscript, Aseprite, and my Drum and Bass samples for sound effects and bg music
Challenges we ran into
my player die() function was causing errors, figured out it was something as simple as my Collisionshapes overlapping
Accomplishments that we're proud of
Um getting an actually full fledged game finish wihtin a day
What we learned
I learned how to use the particle2d in godot which I've never touched till today
What's next for Last One Standing
Um probably getting my sound effects and bg music from my 3ds into the game and implementing my original roguelike ideas into this.
Built With
- gdscript
- godot

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