Inspiration

Uh I guess space in general

What it does

Shooting? game where you just shoot enemies and survive as long as possible and beat your high score

How we built it

Godot engine, Gdscript, Aseprite, and my Drum and Bass samples for sound effects and bg music

Challenges we ran into

my player die() function was causing errors, figured out it was something as simple as my Collisionshapes overlapping

Accomplishments that we're proud of

Um getting an actually full fledged game finish wihtin a day

What we learned

I learned how to use the particle2d in godot which I've never touched till today

What's next for Last One Standing

Um probably getting my sound effects and bg music from my 3ds into the game and implementing my original roguelike ideas into this.

Built With

  • gdscript
  • godot
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