Inspiration

Whot is the card game we grew up with, coming from Nigeria, fast, social, the kind of thing you teach in five minutes and play for hours. But every time I tried to introduce it to friends abroad, the numbered cards and tiny suit symbols got in the way. I kept thinking: what if you didn't have to read a card to play it? What if you just had to recognise it?

What it does

Last Card is a mobile-first multiplayer web game for 2–6 players. Every card has one of five shapes (circle, square, triangle, cross, star) and one of thirteen patterns (rings, stripes, dots, sunburst, and so on). On your turn, you play a card that matches the top of the discard pile on shape or pattern or, if nothing in your hand matches, you draw.

How we built it

We built Last Card with Rork , an AI app builder that turns plain-language descriptions into production-ready React Native apps via Expo. Instead of writing the codebase by hand, my main engineering artifact was a detailed product requirements doc that I handed to Rork as the build prompt.

Challenges we ran into

Writing a spec the AI couldn't misinterpret. The first time I described the game in plain language, Rork made reasonable but wrong assumptions on every ambiguous case, exactly the cases that matter most in a card game ("what happens when…?"). I had to rewrite the brief as a deterministic rules document, the same shape I'd hand a human engineer before the generated code actually matched the game I had in my head.

Accomplishments that we're proud of

What we learned

What's next for Last Card

To work on the visual design to be more unique

Built With

  • rork
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