I wanted to create an experience where the user had to move around the terrain and not just to look around.
What it does
It places a labyrinth into a plane tracker
How I built it
I have designed the level draft on paper, then I just modeled walls in 3Ds max studio to make it 3D, After that I have used the Spark template and placed there the labyrinth.
Challenges I ran into
My challenge was to make a great labyrinth design and to run into this idea.
Accomplishments that I'm proud of
Great workflow with 3d and Spark, even addying materials.
What I learned
Better understanding of the plane tracker and that it was so big to test at my house and that to go outside to test it was a challenge everytime haha.
What's next for lARbyrinth
Well, I think I will keep working on stuff like this, maybe beautiful places to explore around them... also more levels of labyrinths...