Why?
Because monadic bind operator (>>=) in Haskell looks cool so I thought that it would be great to be a part of my game graphics.
How?
I started writing a shooting game a few weeks ago, from which I borrowed most codes of lambda-rush. The game is written in Rust, which is both highly efficient and fault-proof, ie. no time wasted solving segmentation faults. For the graphical part I used SFML which provided a nice layer of abstraction over openGL and such.
Anything Else?
No.
Built With
- rust
- sfml
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