Inspiration : We wanted to do a game with some twist, so we decided to focus on something that normally it's bad : dying
What it does : It's a puzzle 2.5D game that uses death as a mechanic
How we built it : with love, unity, blender, photoshop, paint Tool SAI
Challenges we ran into : Time, sleep, bugs...tons of bugs, interactions with the ghost and the assets, and more bugs
Accomplishments that we're proud of : Not many visible bugs, some special and kinda unique art syle and a fun game mechanic
What we learned : We learned to use those programs and how hard it can be to make a game in this short ammount of time without dying of sleep depravation
What's next for KYS : maybe add more levels...can't really tell.