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Explore the depths of your very own ocean.
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Grab. Smash. Sink. Take on 5 factions of enemy ships in pure Kraken mayhem!
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The sea is your escape route… unless enemy cannons find you first.
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From tiny skiffs to massive ships, crush sails and break hulls to dominate the seas.
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Sink every last skelly ship, then munch their bones to heal up.
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Mini bosses, massive attacks, and a mixed reality battlefield... are you ready?
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Unleash absolute chaos and destroy everything in your path!
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Five faction mega bosses, your young in their grasp, and their power unleashed!
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1985 nostalgia + Rampage destruction = Kraken’s Rampage. Eat, smash, repeat.
Inspiration
What if your living room became an ocean… and you became the Kraken?
Kraken’s Rampage is a mixed reality destruction game where toy battleships float through your space, daring you to smash, grab, and devour everything in sight. It’s about scale, chaos, and the joy of pure, over-the-top destruction.
The idea traces back to a scene from Pee-wee Herman’s Big Adventure (1985), where a kid stages an epic sea monster battle using model ships in a mansion pool. That moment stuck with me for years as the ultimate toy fantasy. With Meta’s Mixed Reality, I can finally live that interaction firsthand. Now fused with the spirit of one of my favorite destruction games, Rampage.
What it does
The Meta SDK’s hand tracking lets players take direct control of the Kraken’s main tentacles as a core combat mechanic. With a creature that commands many tentacles at once, Meta’s Hand Interaction SDK unlocks multiple interaction paths allowing players to control more than just two limbs at a time through gestures, grabs, and spatial intent. Combined with scene ray casting, players can reach across the room and smash enemies from afar.
With the SDK’s spatial setup, the player’s room transforms into a vast, living ocean. No matter the size of the space, walls fade into distant horizons and floors stretch into deep waters, making even a small room feel enormous. Players can tower above the waves or dive below to evade enemies and launch surprise attacks, fully immersing themselves in the Kraken experience as their real-world movements shape the adventure.
How we built it
I built this in Unity using the Meta Core SDK and MRUK. The Kraken’s tentacles are fully rigged and animated to fit a first-person perspective, letting the player feel like they are the creature itself. Each tentacle responds naturally to hand movements, giving a tactile sense of power and control. The water features runtime physics that react to both the Kraken’s movements and the environment, keeping the ocean alive, dynamic, and toy-like so waves ripple, splashes form, and objects float and collide in ways that make the world feel responsive and immersive.
Challenges we ran into
The biggest challenge was designing interactions that are fun for players of all ages, sizes, and mobility levels. By ensuring enemies constantly move toward the player and giving the Kraken’s reach across the room, we solved this problem while staying true to the abilities of a giant sea monster.
Accomplishments that we're proud of
I love how the game adapts to different spaces. Ships navigating around furniture and walls makes the world feel intimately tied to the player’s real environment. Combat is immensely satisfying... destroying and eating everything that floats is a core mechanic that encourages creativity in how players move and play.
What we learned
Mixed reality spawning can be tricky depending on the environment. Preventing ships from spawning inside walls or furniture was challenging, and keeping them from getting stuck after spawning was even trickier. I discovered that creating a custom enemy AI system control the ships, while avoiding collisions, provided the best balance between realism and playability.
What's next for Kraken's Rampage
Currently, 1 of 5 factions are available in the game and 1 boss. Each faction will have unique abilities and attack methods, including not just floating warships, but flying and submersible enemies as well. On top of that, I'm planning multiple ocean biomes (both sea and land) with enhanced destructibility and edible power-ups. There’s a lot to do for a June 2026 release, but even in its current state, the game already delivers a solid, fun experience!
Built With
- c##
- metacoresdk
- mruk
- openxr
- unity






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