Knowhere 🌍
Excited for My First Participation in Meta Horizon Series!
Inspiration
I wanted a remixable world that feels like a canvas of exploration, inspired by open-world games like Zelda and Skyrim. My goal was to craft modular biomes—grasslands, deserts, sky, and snowfields—that creators can easily remix, expand, or reskin. Creators can expand on a single biome or work with combinations.
What it does
Knowhere is a multi-biome remixable world featuring:
- A central hub that connects to distinct elemental regions.
- Three complete biomes: Grassland (starter hub), Desert (ruins + oasis), and Snow (cabins + ice caves).
- Modular assets (trees, ruins, mystical elements, cabins, portals, crystals) that others can drag-and-drop.
- A consistent painterly, semi-realistic art style optimized for mobile.
How I built it
- 85% of the assets and scripts are built using Meta AI (Gen AI).
- Meta AI was the sole reason I was able to build this project as a beginner with no knowledge about 3D modeling and texturing.
- I generated skyboxes, 3D assets, texture options, ambient and SFX sound.
- Even the scripts were generated and attached with the help of Meta AI.
Challenges I ran into
- Building terrains and pathways was difficult and required experimenting with asset placement.
- Maintaining a consistent art direction across grass, desert, and snow biomes.
Accomplishments that I'm proud of
- Built three distinct yet cohesive biomes that feel immersive and welcoming.
- Created reusable assets that fit many genres (adventure, roleplay, obby).
- Aligned the project with the hackathon’s open source + remixability spirit.
What I learned
- How to design for remixability: decoupling art from scripts, exposing properties, and documenting usage.
- How much mobile optimization matters—small texture/geometry tweaks can hugely improve FPS.
- How to blend atmosphere and gameplay so the world is both beautiful and functional.
Judging Criteria
Reusability
- Knowhere is a remixable world that provides creators with a library of assets such as trees, ruins, cabins, icy crystals, and portals—ready to be remixed in new projects.
- Each biome works as a standalone environment but can also be combined with others, allowing remixers to expand the world in their own direction.
Modularity
- Every component is designed to be independent and adaptable.
- Assets like trees, ruins, and cabins can be rearranged, reskinned, or replaced without breaking the environment.
- This modular design means creators can remix a single biome or stitch multiple biomes together for larger adventures.
Technical Impact
- All assets were optimized for smooth mobile performance, ensuring consistent frame rates across biomes.
- Minimal Scripts are used in this version to focus on remixable scenes and assets.
- By combining AI-generated models with Horizon Worlds scripting, I showed how even beginners can create a technically solid, large-scale world that others can learn from and remix.
Experience Design
- Each biome has its own unique atmosphere: warm grasslands, harsh deserts with ruins, and icy snowfields with glowing crystals and auroras.
- The painterly semi-realistic art style ties the different biomes together into a cohesive, immersive experience.
What's next for Knowhere
- Add more biomes (Volcanic, Ocean, Secret Dark Level).
- Introduce new interactive systems (teleporters, jump pads, environmental hazards).
- Grow a community remix chain where creators link their worlds back into Knowhere.
Overall
I am very proud to have built this as a beginner and that I could actually complete it and submit what I had in mind. I am especially thankful to the Gen AI tool and the YouTube channel for the supporting videos and insights :D
Hoping to see people make wonderful things out of these assets and remixable worlds :D
Built With
- meta
- meta-ai
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