Inspiration
Wanted to become better programmers, but have fun at the same time!
What it does
you go around as a knight who hack and slash zombies
How we built it
we built using unity as the engine, visual studio as the IDE and piskelapp as the art tool
Challenges we ran into
doing animation for the first time in unity and pixel art, how it all tied with code and works together
Accomplishments that we're proud of
building everything from scratch except the sky box
What we learned
How to manage out time between a large time sink, like the front-end art and creating actual features like AI and combat.
What's next for KnightHack and slash
The game itself will likely not be developed further, but many scripts and art assets will be used in further game projects from our team.
Built With
- c#
- piskelapp.com
- unity
- visual-studio
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