Inspiration

Inspired to build this project because it is one of my favorite games, and I wanted to see what kinds of strategies it would come up with.

What it does

It is an AI agent that plays against you and gets better every time.

How we built it

Build through reinforcement learning, slowly improving each game through a reward policy.

Challenges we ran into

One of the main challenges was getting data from the current state of the game to make an informed decision, especially for a game so niche.

Accomplishments that we're proud of

Since there haven't been many projects like this for this game, I had to build a dataset of cards and images, and then train it myself in order to use machine vision in real-time to feed information to the RL AI Agent.

What we learned

Learned a lot about data annotation and how important it is to have a clean dataset.

What's next for Kings Gambit AI Agent

To keep training and hopefully become better than humans.

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