Inspiration

Hollow Knight

What it does

The game is set around a prince trying to free his kingdom while keeping his stress level low

How we built it

Utilizing unitys easy layout and tools

Challenges we ran into

Enemy AI (Still Broken)

Accomplishments that we're proud of

Full Combat system atleast works

What we learned

Coding is definitely not what makes a project good sometimes. Art and visuals matter just as much, same with sound design

What's next for Kingdom of Chaos

The lore will keep building

Built With

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