Inspiration
Hollow Knight
What it does
The game is set around a prince trying to free his kingdom while keeping his stress level low
How we built it
Utilizing unitys easy layout and tools
Challenges we ran into
Enemy AI (Still Broken)
Accomplishments that we're proud of
Full Combat system atleast works
What we learned
Coding is definitely not what makes a project good sometimes. Art and visuals matter just as much, same with sound design
What's next for Kingdom of Chaos
The lore will keep building
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