Inspiration

I was inspired by games like AdVenture Capitalist where you make exponential progress overtime through increasingly large purchases.

What it does

The gameplay is very straightforward: You start of with just enough money to purchase one small thing, which generates resources for a bigger thing, and so on so forth.

How I built it

I used the Godot game engine to build the game and exported it to an html site with github pages. I made the drawings using Libresprite.

Challenges I ran into

Organizing lots of information on the screen probably took more time then it should have.

Accomplishments that we're proud of

Finishing the game without falling asleep.

What we learned

Lots of planning pays off with projects.

What's next for Kingdom

Games like this usually set up the prices of items so that things progress in an order that makes sense at a pace that feels good, so if I improve any aspect it would be making that happen as well as adding more items overall.

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