Inspiration

The perspective and art were inspired by older Pokémon games.

What it does

Killing the King is a simple top down 2.5d dungeon crawler with 3 levels, and 2 bosses.

How we built it

We built the project entirely in Godot and did the pixel art in Pixilart.com.

Challenges we ran into

The scripting for some of the sword was overly long and complex, and some of the boss attacks were hard to optimize. The time constraint also limited the animations and the art as well.

Accomplishments that we're proud of

The effects and the sprites themselves are both really good, we are very proud.

What we learned

Don't be too ambitious with the scope of the GameJam game.

Generative AI Use

Generative AI was used in this project exclusively to look up GD script syntax and tutorials on how to use Godot.

Built With

  • godot
Share this project:

Updates

Submission history