Connect multiple devices for very fast data transmission

What it does

Helps to have fun with a game where you have to be very fast or you are going to have to mess with AN INFERNO BALL

How we built it

pain; no sleep; regret; fun))

Challenges we ran into

debugging your own network is kind of tedious; Getting to know a new framework which did not have good documentation (from my point of view)

Accomplishments that we're proud of


What we learned

Team work; always try your best to finish the project

What's next for KeepOnRolling

maybe submit to App Store)

Built With

  • headlol
  • multipeerconnectivity
  • scenekit
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