I wanted to build a game that was simple, addicting but super challenging.
What it does
Keep Up is a high score based game in which the player tries to juggle two balls simultaneously for as long as possible.
How I built it
Challenges I ran into
It was initially challenging to figure out how to secure the backend so earns are exploited.
Accomplishments that I'm proud of
Going from concept to launch with a new SDK within 3 weeks.
What I learned
Kin is a substitute for micro transactions with added rewards from the KRE.
What's next for Keep Up
Build a multiplayer mode where players go head to head.