Inspiration
High roller began with a simple question. What if I make yatzee but more fun?? At the time i got this idea, I was playing balatro, a poker based roguelike game so I thought to myself what if i combine the two? so high roller was born
What it does
High Roller is a 3D dice roguelite game where you confront stages and try to fill the points to go to next stage. Game is yatzee based but has expanded combos, variety of dices, variety of perks, variety of stages.
Overall it's gaming loop being roll dice->beating stage->upgrading perks and dices->rolling dice again it has unlimited dopamine loop where player constantly gambles throwing dices for higher numbers and getting reward to upgrade dice and perks
How we built it
We built High Roller with JavaScript, Three.js for 3D rendering, and cannon-es for physics. The game engine separates scoring and progression from presentation, allowing us to test rules independently of the visual experience. Dice use physical throws, shape-specific markings, and procedural materials. Card illustrations are rendered from authored 3D models, giving the shop and reward screens a consistent visual identity. We used AI-assisted development throughout implementation and iteration. Automated tests, browser checks, and seeded gameplay simulations helped us verify combinations, preserve saved runs, and tune the difficulty curve.
Challenges we ran into
-making dice throwing satisfying -actual incremental numbers of stages and items -creating balanced items/perks that will not break the game -overall balance and visuals
Accomplishments that we're proud of
We’re proud of making a familiar dice game feel tactile, expressive, and strategically flexible. The experience connects physical dice, distinctive materials, readable scoring, and long-term build decisions. Players can retain a favorite relic and continue investing in it instead of constantly replacing their equipment.
What we learned
learning that core loop of the game needs to be constant dopamine where you give them bigger rewards for their brains to react to. To accomplish this we managed to balance the game's item and gratification levels where player can constantly feel rewarded until the end of the game
What's next for High roller
next priority is graphics upgrade, sound upgrade, more perks, more stages, more dices and an endless mode that gives powerful builds room to keep growing.
Built With
- astra
- gpt