Inspiration

  • Games such as Doodle Jump, Poptropica
  • "Western" media such as Rango
  • Grand Canyon for the background of the game ## What it does
  • Just in Time is a game where the player is a cowboy lizard trying to escape a flooding canyon while evading enemies. ## How we built it
  • Code written in GameMaker Studio
  • Assets drawn in Pixilart, Piskel, Procreate, Clip Studio Paint, PineTools, and Aseprite ## Challenges we ran into
  • Version control was challenging with GameMaker Studio (commits kept overriding local changes)
  • Several members of the team had never used GameMaker Studio before and had to learn the tools while working ## Accomplishments that we're proud of
  • All our assets were finished within the 24 hours and look great!
  • No AI was used in the project at all! ## What we learned
  • Spend extra time setting up version control to ensure everyone's workspaces are synced ## What's next for Just in Time
  • Add more levels!
  • Add more enemy variation
  • Introduce new player movement for more variety in game play
  • Add indicator for when player gets hit

Built With

Share this project:

Updates