The theme was unlimited power. After a short time we got to power processing and short after that, we added unlimited garbage.

What it does

It is a small city builder, where your goal is to find purpose for all the garbage laying around.

Challenges we ran into

We had to scrap a lot of ideas and features, because we ran out of time at some point.

Accomplishments that we're proud of

It works and play quiet well.

What we learned

Time Managment, C#, Raycasting.....

What's next for Junkington

-More features -ambient sound -Minigames -Click-Events

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