The theme was unlimited power. After a short time we got to power processing and short after that, we added unlimited garbage.
What it does
It is a small city builder, where your goal is to find purpose for all the garbage laying around.
Challenges we ran into
We had to scrap a lot of ideas and features, because we ran out of time at some point.
Accomplishments that we're proud of
It works and play quiet well.
What we learned
Time Managment, C#, Raycasting.....
What's next for Junkington
-More features -ambient sound -Minigames -Click-Events