Inspiration
We wanted to create a thrilling 2D ball game that tests players' reflexes and timing in a fast-paced, circular arena.
What it does
Players control a ball that must avoid constantly spinning walls, with speed increasing each rotation, challenging their agility and focus.
How we built it
The game was built in a 2D engine, using precise collision detection and incremental speed mechanics to make each lap more intense.
Challenges we ran into
Balancing the speed increase and wall rotation to keep the game fun but not impossible was a major challenge.
Accomplishments that we're proud of
We created a simple yet addictive gameplay loop that keeps players engaged and coming back for more rotations.
What we learned
Timing and player feedback are crucial in fast-paced games, and small tweaks can significantly impact the game feel.
What's next for Jump Master IQ
We plan to add new arenas, power-ups, and customizable balls to enhance replayability and player experience.

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