Inspiration

This project was inspired by Wordle and our roommate who loves word games

What it does

it's a very simple single-player game where one unscrambles a bunch of words and you get points per the number of words you are able to make.

How we built it

We built it using python GUI and algorithms to go through a dictionary to check if the word that was entered was valid.

Challenges we ran into

We planned on making it server-based so anyone could play it, however, we ran into issues with multi-threading that didn't allow us to run the application and the server/client at the same time. So we had to scrap that idea very late into the coding session.

Accomplishments that we're proud of

The planning stage was really good, and we were able to coordinate with each other well until the last couple of hours.

What we learned

That networks are harder than they look.

What's next for Jumblo

Probably a server implementation so that it can be a global game. We were planning on two game modes, one where each letter can be used once and the one that is currently implemented. Better GUI and assets as well.

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