What inspired us?
We were inspired by the theme of DurHack24 and wanted to explore new worlds with various games.
What it does
The player can go through the different worlds of Jules Vernes with each world having a minigame.
How we built it
This game was built using the Godot game engine.
Challenges we ran into
It was the first time using Godot for all of the team members so we all had to learn how to use the platform and GDScript from scratch. We also had major issues around collaboratively working on the project and version control. Due to the fact we all started with test projects and tutorials to learn Godot basics, when we tried to merge our various projects, they no longer worked. This was a significant blocker as a lot of work had been done by this point so we couldn't create a single project and export into it without having to manually replace many many nodes. Due to this we ended up each working on separate versions of the project with the communal git repository instead acting as a store for each of our 'mini projects'.
Accomplishments that we're proud of
We are proud of learning a completely new engine and language for it. It was also the first time using git and GitHub for a couple of members, so it was cool to get familiar with them through this project.
What we learned
We learnt a lot about version control and the importance of proper planning and organisation of files when collaborating.
What's next for Jules Verne adventure game
We aim to combine all of our separate project files into a single game and then add portals so the player can seamlessly travel between them. We also hope to implement the model opening Jules Vernes dialogue into the gameplay.
Built With
- gdscript
- godot
- piskel

Log in or sign up for Devpost to join the conversation.