Introduction

THE YEAR IS 1983 Fifteen years after the US lost the space race and Russia landed its first men on the moon, the efforts to colonize Mars are now in full effect. A space commando unit was sent to Mars by a United Space military court. On this fateful journey, your partner is on the mission. Unfortunately, the spaceship was attacked by an unknown entity. The only communication channel left is an old space-phone connecting you to the crew... Which is now on a Journey… A Journey to the center of space.

What did we build?

A journey to the center of space is an audio game for smart home devices like Alexa or Google home, where the only controller is your voice.

So how does it work?

In the game, there are pre-prepared scenarios and events that are navigated through by the player. All by just having a conversation with the main character of the game. Our AI system will match the player’s words to the most relevant predetermined choices. This way, the player can speak freely, thinking that they determine the game path, while we design the actual options behind the scenes. Our system uses a state-of-the-art learning algorithm to obtain Global Vectors for Word Representation. We can then measure the mathematical similarity between the player’s input and predefined choices. If none of the options is a good match, we can always fall back to a default coded option to keep the game flowing.

Note

The website for checking the backend demo will be available on www.journeytothecenterof.space, but for now it's just on a GCP server with the IP written below. Try it with different actions like "Run there", "get a cab", "drive", "fly to space", and see how for each option it finds the contextually closest one out of the sample 4 we defined. Also, try entering a non relevant input like "bake a cake" to see that no option get's a high score

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