Inspiration

"Journey to the Center of the Earth" - by Jules Verne

What it does

Play as a red slime jumping its way out from the core of the Earth, utilizing double jumps to put the player's parkour skill to the test.

How we built it

We used Godot, with some back-end Python to parse files

Challenges we ran into

None of use had ever touched or seen Godot before this weekend, or had ever designed a game at all. Because of this, we ran into a bunch of issues getting Godot to play nicely, and had to spend a large amount of time researching and reading documentation. Originally, our idea was to implement music as a game parameter that could alter how and where the platforms spawn, how fast the platforms moved, and how frequently enemies spawned, based on chordal, pitch, and amplitude data extracted from the music. While we were able to get this data working, its implementation required more time in order to make clean and polished game mechanics, and so we opted to stick to the original platformer game and make it as solid as possible.

Accomplishments that we're proud of

We made a functional game, and achieved our goal of at least Adobe Flash quality.

What we learned

We each got into a brand new topic, and learned the basics: Godot, sound file analysis and data extraction with Audacity (VAMP) and Python, sprite and animation design, sound effects, and more.

What's next for Journey from the Core

Someday, we might actually be able to find a way to more directly integrate music into the "core" gameplay (pardon the pun), and will hopefully be able to find someone who is skilled enough and wants to make us some nice, cohesive assets and sounds to polish our game a bit more.

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