Writing games is what we've done in the past and is a fun way to write low level code and be concerned with performance while also having fun doing it. That's why we decided to write one for this Hackathon.

What it does

It's a game that users can play.

How we built it

We used C and C++ with OpenGL to write this game. No pre-built engines or frameworks were used.

Challenges we ran into

Designing a system takes precision and care, and obviously that care and precision is very hard to achieve in a mere 24 hours. The game was, however, successfully finished and it runs well.

Accomplishments that we're proud of

We're pretty happy with how the game mechanics turned out and how it led to some interesting puzzes; it's very rare to get a clean mechanic on the first try, but we seemed to get lucky!

What we learned

We learned a lot about project structuring, GitHub, OpenGL, game design, and physics!

What's next for Jelly Boy

We've been considering cleaning up the code and making a short game out of Jelly Boy, in which case we'd most likely sell packages of the executable and source code for a small price for those interested in game programming and seeing other approaches to it (for educational purposes).

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