We were thinking of how we could incorporate time. A snake style game seemed, at least on the face of it, very easy to make. The original plan was to have collecting crystals give you "time score;" your evolution level was, for example, 500 million years if you scored well.

What it does

In our project, megaman is able to jump around.

How we built it

We used p5.js.

Challenges we ran into

We spent a lot of time on very small things. We should have made the mechanics first: allowing crystals to spawn randomly and be collected.

Accomplishments that we're proud of

With Jeffrey's help, we got jumping to work.

What we learned

We learned a lot more about different functions that p5.js offered.

What's next for the project

We want to work on our p5js skills and come back stronger next year.

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