We were thinking of how we could incorporate time. A snake style game seemed, at least on the face of it, very easy to make. The original plan was to have collecting crystals give you "time score;" your evolution level was, for example, 500 million years if you scored well.
What it does
In our project, megaman is able to jump around.
How we built it
We used p5.js.
Challenges we ran into
We spent a lot of time on very small things. We should have made the mechanics first: allowing crystals to spawn randomly and be collected.
Accomplishments that we're proud of
With Jeffrey's help, we got jumping to work.
What we learned
We learned a lot more about different functions that p5.js offered.
What's next for the project
We want to work on our p5js skills and come back stronger next year.