We were inspired by the theme "Losing is winning" and wanted to create a game where players have to make certain tradeoffs to win the game.
What it does
Players team up with up to 7 other players to solve puzzles and advance through the game. Players may have to make unintuitive sacrifices to gain buffs and solve the puzzles.
How we built it
Using Unity, C# and Photon.
Challenges we ran into
As our first time developing a game, we had a steep learning curve. Thankfully we had some help through the game development workshop :D
Accomplishments that we're proud of
We managed to implement our base game.
What we learned
We learnt to use Unity engine.
What's next for Jealousy
We hope to develop more levels in the future.