Inspiration

I really enjoy building scavenger hunt style horror games. I have several already published on the platform. I thought it would be fun to take something that would be normally considered happy or peaceful and put a horror style twist on it. So, while you are hunting for orbs in this game, you must avoid a 'Pac-Man' inspired enemy. The map and enemies are inspired by the 1980's hit arcade game.

What it does

  • Travel to 'Escape 8-Bit Man'.
  • Your goal is to collect 10 orbs to earn an escape point.
  • Beware of 8-Bit Man. He traverses the game looking for victims.
  • If he captures you, you lose and you must start from the beginning.
  • Cherries will:
    • Give you a temporary speed boost.
    • Give you the temporary ability to destroy the monster for points!

How we built it

I used blender to build to build the 3d models and typescript to script the game mechanics.

Challenges we ran into

My existing scavenger hunt style horror games use popups to update the players on their objective. I wanted to incorporate custom UI into the game to make it more clean and have more control over what the player sees. So, learning how to create and script custom UI was a challenge for me.

Accomplishments that we're proud of

I was able to learn how to create custom UI that enhances the gameplay. I implemented 4 components into the UI. 3 are text and one is an image texture. The 3 text components update the player on their objective, the amount of items they currently have/need to escape, and their powerup status. But I am really excited about using image textures in the UI. I scripted a jump scare that overlays the screen with the enemy's face once you are caught by it.

What we learned

I leveled up in my scripting skills for sure. I explored more meta horizon typescript API's and feel like my toolbelt has become heavier. I am very happy with overcoming the obstacles I faced during development.

What's next for Item Hunt: Escape 8-Bit Man

If I have the time, I may incorporate NPC's. Other than that, just small enhancements here and there.

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