The whole thing started as a faint memory from childhood, on which we've build on and transformed in a soon to be nightmare hellscape.
As the game is in its demo version, the player can get a taste of its intended atmosphere.
We build the game using the Unity Engine and made most of the assets in Adobe Photoshop CC 2017.
As we tried to fit a larger than life vision, we ran into some issues in figuring out what mechanics we should keep so that we would be able to finish the game in time.
None the less, the game is the effort of way too many sleepless hours, and we are as proud as a parent is of their sad, but still functional child - Extremely :)
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