The Morgan Stanley Challenge was the inspiration for this relaxing program.
What it does
It simply simulates the development of a mountain over time, from just a rock in the ocean to a green, lush island.
How I built it
We used GitHub and Eclipse to write it in Java.
Challenges I ran into
The biggest challenges we ran into was terrain generation and creature AI (which is still not perfected).
Accomplishments that I'm proud of
We are proud of the decent terrain generation and the nice slow feel of the growing island.
What I learned
We learned about some programming in evolution (mostly that it's hard).
What's next for IslandSimulator
For Island Simulator, we hope to improve the AI and depth of the tile mechanics, as well as the terrain and height generation.