Island of Fire began as a small survival concept built around teamwork - a world where everyone depends on a single campfire. The goal is simple: gather wood, keep the fire alive, and survive together. Players can take on different roles, like chopping trees for fuel or defending the island from zombies, and every action helps the group last a bit longer.

As development went on, the focus became creating a shared rhythm - moments when players naturally help each other without being told to. The systems for fire management, resource gathering, and global leaderboards came from that idea of cooperation under pressure. The world feels light and colorful, but there’s always a bit of tension as the fire begins to fade.

There’s still a lot more I’d like to bring in. I didn’t have time to finish fishing, trash collecting around the island, upgrade paths for tools, or unlocking new islands as progress milestones. These features were meant to make the experience deeper and give players more reasons to return - turning a short survival round into something that slowly grows with every session.

What powers it:

Meta Horizon SDK for world logic, scripting, and multiplayer systems AI-assisted visuals for concept art and textures Dynamic lighting and fire behavior tied to player activity Global leaderboard and quest systems for shared goals Custom UI for inventory and player stats

The goal: To build a cooperative world that feels alive and worth revisiting - where even keeping one small flame burning becomes a story players create together.

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Updates

posted an update

I’m currently working on the next big update! It will add hunger and fishing systems, so players will need to manage food and resources to survive longer. Zombies are also getting smarter - they’ll now try to attack and extinguish the campfire, which means teamwork and defense will become even more important.

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