The inspiration for all my designs is to bring a realistic look to the platform in general.  The inspiration for the game is to help mobile users learn to use movement and direction better.  Mobile may be one of the easiest ways to access the platform but its one of the hardest and limiting ways to use it. 

   This submission helps the mobile user learn to jump, position, and control the phone in a way to preform a more strategic movement style

     The project was built in the headset using Meta's own tools and old way of design.  Mobile may be the direction but it doesn't have to be the only way to get there.

     One of the biggest challenges on the entire build was access to scripting.  With Desktop editor down and an inability to script its difficult being on the artistic portion and knowing little the technical aspects.

 The biggest accomplishment was the project itself and the enjoyment of development as art.  All my designs are a form of expression to help the platform succeed and give the player a fun and continuous experience.  Its a way

  I learned sometime the old ways can be carried on in production.  Its not all about change it's about integration.

 Island Hopper is just a hop to the next world creation to help advance the Meta Horizon Platform

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