Inspiration: I started making games recently and its something with a lot of content to learn about so its fun making different type of games since not every game has the same design and architecture.
What it does: It does a lot of gaming
How we built it: Used Godot engine
Challenges we ran into: Used global scripts, then realized a lot of stuff was broken or not accounted for and then time ran out
Accomplishments that we're proud of: I'm proud of just being able to make another game and learn from it
What we learned: I learned more about player states which is something I have never worked with and also understand autoload scripts (global scripting) a bit more and how I should structure my projects better. I hope to make more games in the future to understand what techniques I should use to organize my game design/architecture better
What's next for Is Like A Boss Fight Game: nothing because the code is sus and to scale it would take a lot of refactoring. Making a game with limited time like this does not give room for optimization or scaling for the future.
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