Inspiration

We wanted to create an interactive desktop with the concept of space involved just as in the days before computers became a common workplace tool. We went for the futuristic approach where icons and files can be grabbed and interacted with in virtual reality.

What it does

It places the user in a 3D virtual reality environment, and provides icons that can be interacted with via hand gestures. Different gestures manipulate the icons in different ways and gesture to action control is covered by scripts inserted into Unity

How I built it

We attached a Leap-Motion sensor to the front of an Oculus Rift, and ran the program through Unity and scripts with C#. The sensor is responsible for input from the arms and the rift itself creates the environment.

Challenges I ran into

We ran into major hardware compatibility issues that were compounded by sdk issues between the hardware. Furthermore, on our rented Alienware laptop we couldn't install all the sdks until later on in the project because we didn't have administrative rights. Furthermore, the documentation pages and tutorials were at times different, with small updates to names of functions that we had to figure out.

Accomplishments that I'm proud of

-Linking the hardware -Figuring out gesture controls -Designing the landscape -Getting icons to interact

What I learned

-Never give up on an idea -VR is cool

What's next for INvironment

-Fleshing out further ideas -Adding more features -Smoothing and improving interaction

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