We made a Windows VR Game.


The fact that every person. Has their own inner fights with their own issues that tries to stop them from achieving what they dream.

What it does

It's a VIRTUAL REALITY GAME Powered by Unity and the awsome Visr-VR in combination with a Windows Phone. The Game is practically wackamole.

How we built it

We made the Level in Blender and Unity. For the music we used software called Finale and Sony Vegas Pro for sound and video editing. The Monster It self is a Prefab found on the unity store by a user called Bumstrum.

Challenges we ran into

We couldn't find a easy solution to getting video playing in Unity. The Issues understanding new hardware and software, difficulties with scripting.

Accomplishments that we're proud of

We finished a game with working mechanics! Excellent team work.

What we learned

Jason has learned some C# and unity stuff. Diego learned from the experience and picked up different software to make a game. Jessie has learned VR, learned more 3d development and unity skills.

What's next for Internal Darkness

If we actually had time we would try and figure out how to get the intro to work properly which can be seen here: https://github.com/SpaceDustTeapot/jamchester2016/raw/master/Internal%20Darkness%20intro4.wmv

More balancing, more content. Improving sound and visual effects.

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