How it Started

Before we started the hackathon, we were pretty new to mobile app development, so we decided that a good challenge would be to see if we could build our first (and meaningful) mobile app, choosing iOS as our platform.

Our Idea

After some brainstorming, we decided that a fairly small and simple app would be best for a 23-hour hackathon, so we decided to go with an educational app for children. We planned it as a simple math app with a bit of twist: the questions could be presented in multiple languages.

What I/We Learned

We learned about Swift and Xcode programming, and about mockup & prototyping tools for mobile applications, courtesy of the mentors teaching the workshops we attended, and from our own time spent working on the project.

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