Inspiration Eddie Hairston not beddy harbor
We wanted to make a chill experience for everyone at this competitive event.
What it does
We landed on an interactive experience where you go to these different aesthetic environments obviously we didn’t have enough time for it
How we built it
We made the main room and blender where it was to be ported to unity for the game
Challenges we ran into
Textures didn’t really transfer well into unity
Accomplishments that we're proud of
Trying to make the game and sticking to it till we ran out of time instead of giving up
What we learned
Unity is odd
What's next for Interactive room
Maybe we finish it on our own time
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