Inspiration
Paper Toss on iOS
What it does
Challenges the user to throw a bag into a dumpster
How I built it
Using various strategies and the game engine Unity
Challenges I ran into
Having not completed two semesters of programming courses so far, I was definitely challenged to learn new methods of programming
Accomplishments that I'm proud of
All assets, Prefabrications(other than VRTK and SteamVR) were created by myself. Successful level transitions and rather fluid object interactivity. None of this was made before the hackathon and none of it was even thought of until an hour post arrival. Doing it all by myself with occasional guidance when puzzled by certain c# syntax.
What I learned
Never Give up, even an inexperienced programmer like myself can make something decent if He puts the time to it. There is always a solution, and take breaks every few hours.
What's next for Interactive Pile Of Trash
More Levels, Sound design, and more intuitive physics puzzles to come!
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