Inspiration

Paper Toss on iOS

What it does

Challenges the user to throw a bag into a dumpster

How I built it

Using various strategies and the game engine Unity

Challenges I ran into

Having not completed two semesters of programming courses so far, I was definitely challenged to learn new methods of programming

Accomplishments that I'm proud of

All assets, Prefabrications(other than VRTK and SteamVR) were created by myself. Successful level transitions and rather fluid object interactivity. None of this was made before the hackathon and none of it was even thought of until an hour post arrival. Doing it all by myself with occasional guidance when puzzled by certain c# syntax.

What I learned

Never Give up, even an inexperienced programmer like myself can make something decent if He puts the time to it. There is always a solution, and take breaks every few hours.

What's next for Interactive Pile Of Trash

More Levels, Sound design, and more intuitive physics puzzles to come!

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