Inspiration
We loved playing mario kart in our childhood, so we wanted to bring back the nostalgia of playing it and more, by making it more interactive, and more fun.
What it does
Basically, instead of using a controller, you control mario kart using your body. Accelerate by running, turn by moving your arm, and kick to shoot shells/use powerups.
How we built it
We built interactive mario kart using a camera, interfaced with a pi 4 running linux. We originally wanted to use QNX, but the driver support was pretty poor, so you need to cross-compile everything.
Challenges we ran into
We ran into a lot of challenges early on, specifically with setting up QNX and networking with our Pi 4. We didn't have any ethernet cables, so we needed to get around SSH by scanning the networking manually for our device which was annoying.
We also spent the first like 20 hours of the hackathon trying to get QNX working, and while we decided to use Linux in the end, it was a really good learning oppurtunity!
Accomplishments that we're proud of
We're really proud that we managed to actually ship something. We didn't think that we could get our project out in time because of the QNX setbacks, but we grinded in the last couple hours to get a demo up and running!
What we learned
We learned a lot, especially about high and low level systems using QNX and linux. We probably worked through errors for 20 hours, so debugging those, taught us a lot of valuable skills.
What's next for Interactive Mario Kart!
We really hope to make interactive mario kart, even MORE interactive, by implementing shooting shells, more functionality and maybe even electrocution 👀

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