Inspiration

We were driven to create the game by LaMarato of TV3.

What it does

It is a game. You play it and that is it. Hopefully, people will realise about rare diseases and their impacts on the patients life.

How we built it

We used Unity engine and programmed the game with C#. The engine is easy to use and offers a wide variety of free assets.

Challenges we ran into

The secondary attack and other multiple bugs. Difficulties to find the right assets.

Accomplishments that we'm proud of

The laser and the main scene.

What we learned

Different ways to program different functionalities (the laser).

What's next for Inner

Further development during the winter holidays.

Credits

https://assetstore.unity.com/packages/3d/characters/robots/robot-sphere-136226

https://assetstore.unity.com/packages/2d/textures-materials/sky/cope-free-skybox-pack-22252

https://assetstore.unity.com/packages/3d/environments/fantasy/fantasy-forest-environment-free-demo-35361

https://assetstore.unity.com/packages/3d/environments/fantasy/glowing-forest-79686

https://assetstore.unity.com/packages/3d/environments/hand-painted-nature-kit-lite-69220

https://assetstore.unity.com/packages/3d/environments/fantasy/a-piece-of-nature-40538

https://assetstore.unity.com/packages/3d/characters/humanoids/character-pack-zombie-sample-131604

https://assetstore.unity.com/packages/3d/characters/humanoids/character-pack-free-sample-79870

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