Inspiration
We were driven to create the game by LaMarato of TV3.
What it does
It is a game. You play it and that is it. Hopefully, people will realise about rare diseases and their impacts on the patients life.
How we built it
We used Unity engine and programmed the game with C#. The engine is easy to use and offers a wide variety of free assets.
Challenges we ran into
The secondary attack and other multiple bugs. Difficulties to find the right assets.
Accomplishments that we'm proud of
The laser and the main scene.
What we learned
Different ways to program different functionalities (the laser).
What's next for Inner
Further development during the winter holidays.
Credits
https://assetstore.unity.com/packages/3d/characters/robots/robot-sphere-136226
https://assetstore.unity.com/packages/2d/textures-materials/sky/cope-free-skybox-pack-22252
https://assetstore.unity.com/packages/3d/environments/fantasy/glowing-forest-79686
https://assetstore.unity.com/packages/3d/environments/hand-painted-nature-kit-lite-69220
https://assetstore.unity.com/packages/3d/environments/fantasy/a-piece-of-nature-40538
https://assetstore.unity.com/packages/3d/characters/humanoids/character-pack-zombie-sample-131604
https://assetstore.unity.com/packages/3d/characters/humanoids/character-pack-free-sample-79870
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