+ Problem to solve
Current museum/gallery experience viewing fine arts, especially classical east Asian arts, is often confusing and alienating. Viewers may wonder about the story, intention and cultural context underlying the artworks, but current services at the museum do not effectively address those questions.
+ What it does
We leveraged VR technology to create an immersive, interactive and personalized poetic journey, where the viewers will enter the world depicted in the artworks, explore the aesthetics in full details and experience the cultural ethos first-hand.
+ How we built it
Gallons of coffee, countless art history rehash, and 12 hours (- 5 hours of sleep) building 3D models in Unity while anxiously pulling our hair....
+ Challenges we ran into
We built the entire product out of scratch, partly due to the complete lack of available assets on ink art motifs/texture/text font in VR community.
Plus, the east Asian ink paintings are renown for multi-focal points and intentional "leaving space blank" (to leave up to viewer's imagination) - we had to improvise how the 2D would transform into the 3D, without obscuring the artist's intention but still exercise our creative muscles to present our interpretation of the cultural heritage.
+ Accomplishments that we're proud of
In addition to the final VR demo that we are tremendously proud of, we also created a user journey and business plan summarized in a deck.
BTW, nothing beats collaborating and learning from super talented people who later turn to be good friends!
Built With
- unity
- vive

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