Tabletop Simulator required to play game (if needed my computer can be used for the demo of it for judging or I also do a demo play in the YouTube video)
Inspiration
While thinking of potential game ideas for the connection, I thought of matching games with the twist of making them co-op. This left me to wanting something more complex, and that's where the Rorschach inkblots came in as they do not have a definitive answer on what they look like, so leave it to the players to determine what they are in order to communicate with each other.
What it does
Co-op matching game that makes the players view things from the other players perspective and views in order to understand and win, while understanding each other more along the way.
How we built it
I assembled the images in photoshop and imported them into Tabletop Simulator. Once in Tabletop simulator, I set up the decks and set up the layouts and rules.
Challenges we ran into
The cards had many issues such as being wrong sizes, displaying wrong images or only sections of images, while the rules made the game confusing at first and increased the chance of player error.
Accomplishments that we're proud of
I am very happy with how the cards themselves turned out and how the gameplay feels like a unique spin on an existing game type.
What we learned
I may run into many more errors than expected, but if I keep pushing, I can find ways through or ways to get around these.
What's next for Inked Connection
I eventually would like to add code into this to control the game more such as replaying it with auto shuffling the tiles or with making the assumption that the tiles match more anonymously so the player does not see what the other person thought matched to increase difficulty.
Built With
- photoshop
- tabletop-simulator
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