Inspiration

I draw inspiration from games like Flower and Flow They bring that inner peace we need when times are rough. The same peace I hope to instill with Ingrow.

What it does

A mobile game to keep you inside when the temptation of the outside world becomes too strong.

How I built it

I created basic 2D graphics to assemble procedurally generated artwork in Unity 3D based on random mathematical patterns.

Challenges I ran into

  • 2D graphics creation is not my strong point, music score and SFX are missing. Story and copy is basic.
  • Managing team coordination while focusing on work to be done is trickier than I thought
  • Finding the right team members

Accomplishments that I'm proud of

  • Being able to working with talented creative people from around the world
  • Creating a working prototype under pressure

What I learned

  • Efficient communication
  • Fast prototyping
  • Animation effects
  • Team leading skills improvements

What's next for Ingrow

  • soothing music and SFX
  • a beautifully written story
  • launch on Google Play
  • launch on App Store
  • make it social to make an impact

Built With

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