Advanced Wars on the Gameboy Advance.
What it does
Ideally, two players can create units, move units, and attack other units. The player with no units left is the loser.
How we built it
Challenges we ran into
Our code is a big ball of mud with little to no comments, making it difficult to add in game mechanics.
Accomplishments that we're proud of
We had sprites, a story, and a grid.
What we learned
We should had used a framework to help us build this.
What's next for InfoWars
Everything on our to-do list, which is pretty big. Moving units, attacking, income, available movement algorithm, range units, optimizing the code, making the code secured, etc.