Inspiration

Advanced Wars on the Gameboy Advance.

What it does

Ideally, two players can create units, move units, and attack other units. The player with no units left is the loser.

How we built it

We used Javascript for all of the game logic, and HTML/CSS for the user interface.

Challenges we ran into

Our code is a big ball of mud with little to no comments, making it difficult to add in game mechanics.

Accomplishments that we're proud of

We had sprites, a story, and a grid.

What we learned

We should had used a framework to help us build this.

What's next for InfoWars

Everything on our to-do list, which is pretty big. Moving units, attacking, income, available movement algorithm, range units, optimizing the code, making the code secured, etc.

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