Inspiration

We were inspired by the pure mathematical satisfaction of watching exponential growth in classic clicker and idle games, but frustrated by their lack of player agency. Once a player automates their system, the game essentially plays itself. We wanted to build a simulator where automation is just the baseline, and the real gameplay centers on high-stakes, decision-forward corporate boardroom strategy.

What it does

Infinite Ventures is a premium mobile boardroom strategy and management game where players compound tiny local businesses (like coffee roasteries) into civilization-scale megaprojects (like a Lunar Space Elevator). The game shifts the genre focus through several key innovations:

  • Executive Inbox: Players receive pings from corporate advisors (Lisa, Chike, Nova) presenting high-stakes, mutually exclusive deals that alter multipliers and branch weekly storylines.
  • Run Doctrines: Upon executing a prestige reset, players commit to a doctrine (e.g., Hypergrowth, Operational Excellence) to specialize their economic build for that run.
  • Double-Layer Prestige: Transitioning late-game wealth into Syndicate Influence to unlock a permanent global research tree. ## How we built it The client prototype is built using Swift and SwiftUI, organized into modular, read-model economy states and mutations to ensure future scale. To design the pre-production package, we utilized AI concept tools to generate high-fidelity UI wireframes, environmental art, and mood boards matching our obsidian-neon aesthetic. We also designed a lightweight board-lab simulator to project progression scaling over long horizons. ## Challenges we ran into
  • Exponential Scaling Math: Idle numbers grow so fast that standard 64-bit floating-point variables fail or lose precision beyond $10^{308}$. We mapped out a plan to use arbitrary-precision decimal modules to decouple game state calculations.
  • Preserving Active Agency: Balancing passive idle generation with active choice. We had to draft systems that ensure no combination of Doctrines and Advisor decisions leads to a progression bottleneck or an infinite cash exploit. ## Accomplishments that we're proud of
  • Reimagining Tycoon Games: Creating a structure where story decisions directly mutate economy balance, making runs feel like distinct "builds" rather than identical repetitions.
  • Cohesive Aesthetic: Creating a premium "Control Room" dashboard wireframe that breaks away from typical, childish mobile clicker visuals. ## What we learned We learned the absolute necessity of balance telemetry when designing tycoon loops. In compounding systems, minor alterations in base variables create massive divergence over time, governed by the accumulation function: $$Cash(t) = \int_{0}^{t} \sum_{i} \left( Yield_i(t) \cdot Multiplier_i(t) \right) dt$$ Having a dedicated simulation lab to preview these curves is essential for balancing gameplay progression. ## What's next for Infinite Ventures We want to implement on-device guided LLM inference to generate infinite, context-aware advisor deals based on the player's real-time economy. We also plan to build cooperative Syndicate Megaprojects—where groups of players pool capital asynchronously to build global fusion grids—and support Apple Game Center competitive wealth leaderboards.

Built With

  • foundation-models-(apple's-local-ai-&-guided-generation-framework)-platforms:-ios
  • ipados-(mobile-focus)-apis-&-sdks:-apple-game-center-sdk-(for-leaderboards)
  • json
  • languages:-swift
  • local-llm-inference-apis-databases-&-storage:-swift-codable-persistence-(json-based-local-state-serialization)-design-&-prototyping:-deepmind-ai-image-generation-tools-(for-ui-mockups-and-environment-concept-art)
  • markdown
  • mermaid
  • mermaid.js-frameworks:-swiftui
Share this project:

Updates